Ray-based seismic simulation
- Shots and/or receivers can be anywhere in the model, e.g. at the surface, at constant depth, along wells, along horizons or along towed cables.
- Simple test shooting for defined take-off directions.
- Easy simulation of stacked sections and time-migrated sections.
- Modelling of common-shot gathers for selected targets.
- Inclusion of edge diffracted rays
- Anisotropic ray-modelling for TI media.
- Wavefront construction for efficient generation of travel-time tables.
- Automatic generation of direct and primary ray codes as well as mode conversions.
- No limitation for complex ray code generation (multiples).
- Recording of multiple ray paths, turning rays and multiple receiver components.
- Control of ray tracing parameters for balancing accuracy and efficiency of each modelling run.